I decided to throw the sprite paintover tests into my Godot RetroTV stuff so I could see what it looked like with a CRT filter applied (got the idea from @subjacentish)

#gamedev #indiegames #retrogaming #foxbladefable

@glairedaggers @subjacentish very cool, is this released anywhere?
GitHub - GlaireDaggers/Godot-RetroTV: Authentic TV shaders for Godot with accurate composite video artifacts

Authentic TV shaders for Godot with accurate composite video artifacts - GlaireDaggers/Godot-RetroTV

GitHub
@glairedaggers awesome, I'm not happy with the current CRT shader in my game, gonna give this a go!

@glairedaggers

Out of the box it feels pretty good, still haven't gotten the hang of the interface and zooming the camera yet

@glairedaggers and the screen effect, this is great