@unormal I miss when the babies were happy and shared our delight in the magic of it all.
I know gamedev has a collective memory of about five minutes, but it really did used to be that way.
It was nice.
Every young developer I meet wants to get into game dev. I tell them those same skills will get you twice the pay and respect outside of game dev.
@Phosphenes @unormal You'd be surprised where you can apply refactoring, code archaeology, recovery, documentation, and cross-platform build skills. Good software engineering practice is useful on any project https://gitlab.com/apthorpe/Castlequest
Replacing 750+ GOTOs was a worst-case refactoring scenario. The last 20 were miserable to eliminate but it's all clean logic now. Good for another 40 years of no maintenance :)
@unormal It seems like a lot of games cater to people's innate/base desires, so they might attract an audience of folks with low impulse control. That's just a hypothesis though ... no hard data to support it yet.
If true, it could be a kind of feedback loop. i.e. the audience gets worse the more you give them what they want.
Maybe I shouldn't be saying this in public?