Since 2003, ๐ ๐ผ๐น๐น๐ฒ๐ถ๐ป๐ฑ๐๐๐๐ฟ๐ถ๐ฎ has been devising โartisanal remedies to the idiocy of mainstream entertainment in the form of short experimental gamesโ. What started as a project to create mordant parodies soon became one of the most iconic pioneering works of critical video games.
In ๐ฆ๐ผ๐ฐ๐ถ๐ฎ๐น ๐๐๐๐๐ถ๐ฐ๐ฒ, ๐ฆ๐ฎ๐๐ถ๐ฟ๐ฒ ๐ฎ๐ป๐ฑ ๐ฉ๐ถ๐ฑ๐ฒ๐ผ ๐๐ฎ๐บ๐ฒ๐ #RรฉgineDebatty talks with game developer #PaoloPedercini about socially engaged video games, unexpected controversies and the future of gaming.
The Future Behind Us | Ep. #5: Social Justice, Satire and Video Games [w/ Paolo Pedercini from MOLLEINDUSTRIA] - Aksioma
Can you make video games about environmental justice or labour? How about religion, the military, gun violence, mass incarceration, immigration or the Anthropocene? Can you entertain players with such hard-hitting matters? [...]