Since 2003, ๐— ๐—ผ๐—น๐—น๐—ฒ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐—ถ๐—ฎ has been devising โ€œartisanal remedies to the idiocy of mainstream entertainment in the form of short experimental gamesโ€. What started as a project to create mordant parodies soon became one of the most iconic pioneering works of critical video games.

In ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—๐˜‚๐˜€๐˜๐—ถ๐—ฐ๐—ฒ, ๐—ฆ๐—ฎ๐˜๐—ถ๐—ฟ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ #RรฉgineDebatty talks with game developer #PaoloPedercini about socially engaged video games, unexpected controversies and the future of gaming.

๐Ÿ‘‚ https://aksioma.org/the-future-behind-us-ep.5

The Future Behind Us | Ep. #5: Social Justice, Satire and Video Games [w/ Paolo Pedercini from MOLLEINDUSTRIA] - Aksioma

Can you make video games about environmental justice or labour? How about religion, the military, gun violence, mass incarceration, immigration or the Anthropocene? Can you entertain players with such hard-hitting matters? [...]

Aksioma