Hey folks. Does anyone have any good suggestions for #ttrpg systems where health/damage is more specific than just reducing health points until you die. A game where your injuries had impacts both in and out of combat could fit quite well with a homebrew campaign I am thinking about.

(Edit: lots of great suggestions, thanks to everyone who replied).

@GrahamCampbell Heart: The City Beneath is a big one. Has a whole set of minor and major “injuries” to constitution, mental health etc. Including fallout that changes the player character forever.