Can somebody bring me up to speed on the changes in iOS 18 to resource constraints in widgets? They go into a crash loop if images are over a certain size? But what is the size? And is it different per-device?

It looks to be about 500x500 for a small widget, if I'm reading the logs right. Not 512, because why would it be 😛

@stroughtonsmith IIRC this limit was introduced back in 17.2.
I resize images to max of context.displaySize * context.environmentVariants.displayScale?.max()