I've been messing with a prototype in Godot that features hundreds of enemies being rendered and performing AI tasks onscreen at once, and a bunch of particles going off at once, and a bunch of physics props, and everything casting shadows, and I'm getting concerned because I haven't run into any performance issues. Like, something feels very wrong, because every dev instinct I have is telling me I should be seeing performance issues, and I'm not.

When is the other shoe going to drop lol

@duskdev have you tried running it on a worse computer maybe