Nintendo filed a lawsuit against Pocketpair, Inc.
Nintendo filed a lawsuit against Pocketpair, Inc.
Well, it makes me think that AI training was probably biased towards legal drivel like this, since it’s public facing, professional and probably even translated in multiple languages.
The student got so good that people think the teacher is imitating it.
A server includes a content storage medium configured to store content data of content usable in different types of games up to a first upper number, and a management information storage medium configured to store valid period information of a right to use an extended function concerning the content data The server, in case that a right to use an extended function is valid, sends the content data to an information-processing device or receives the content data from the information-processing device, and stores the content data in the content storage medium up to a second upper number larger than the first upper number. The server, in case that the right is invalid, performs at least one of transmission of the content data to the information-processing device and reception of the content data from the information-processing device, in a restricted manner as compared with a case where the right is valid.
Nintendo patents video game inventory system.
Not the onion.
(Not a patent lawyer, and I’m sure it’s more complicated than that, but come on)
In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.
Long story short, the claims get much longer and restrictive through the application process. The example you asked about is currently undergoing a non-final rejection, and the claims will get much more restrictive in further iterations (assuming that the application has actual merit somewhere in the original dependent claims)
You can check the application history here: Global Dossier
I’m sorry who in their right mind signed off on this patent
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
Thats literally any online game server
I didn’t know you could patent code. I thought patents only applied to physical inventions.
I suppose it makes sense though, there isn’t much difference.
In the United States you are correct, you cannot patent game mechanics.
Nintendo is a Japanese company. They basically wrote their own laws on how IP works in the country.
Wait until they make all the money that was to be made on their game.
Then yoink all of that money.
That and it also would have been a lot more bad press for Nintendo had they taken action when the game was first popular
Not that Nintendo’s legal team has ever had an issue with bad press
They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that.”
Literally Comic-Book Villain behavior.
They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that." make themselves a lot of money by doing nothing but make a lawsuit."
I don’t know if that’s true, but most of those patents are incredibly iffy, they seem to describe basic functions of how videogames have worked since WoW.
They seem to have tried patenting have a character that can walk, drive, and fly in a videogame on May 2, 2024.
It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.
As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.
Nintendo: Can we sue them over the designs
Lawyer: Not really
…
Lawyer: But we can sue them anyway
Nintendo: Can we sue them over the designs?
Lawyer: Not really, this shit is impossible to prove
… starts closing the money briefcase
Lawyer: But we can sue them anyway
The comparison is valid, but doesn’t mean it infringes on any patent.
Otherwise, FromSoftware would sue the shit out of every soulslike out there.
I think it’s understandable why they sue them, it’s just horrible business practice because Nintendo is too lazy to actually innovate and do something creative for a change, instead of sitting on franchises like that and do fuck all with it, only releasing repetitive piss-poor games based on the exact same concept they invented like 30+ years ago.
The problem is people will still buy Pokemon, even if they’re absolute garbage games. So Nintendo won’t change it either.