@jendrikillner Hey dunno if this passes the threshold for Graphics Programming Weekly as I don't have time to build an implementation but I wrote about an idea I had for improving virtual shadow mapping by moving into screen space - https://ratusapp.wordpress.com/2024/09/08/screen-space-shadows/
@1st_C_Lord
> You also have to emit a volume for each triangle in the geometry shader.
Isn't that just what shadow volumes (or stencil shadows) are?
https://en.wikipedia.org/wiki/Shadow_volume
The only new idea is that you would cull triangles using the HZB.
Unfortunately this technique is quite fillrate intensive, doesn't scale well to many lights, cannot cache the result of the shadowing, and cannot be filtered.
