Might have an idea for #FediJam 🤔 No details for now as I still have to think a bit more about how to approach it, but it would fit the topic nicely 😊

Ok, so here's a rough sketch of my current idea for #FediJam.

It's a puzzle game.

You are a rain god in training and need to help your folk to get enough - but not too much! - rain on their fields. Each level consists of a field with rain requirements that you need to cover with a number of (Tetris shaped) rain clouds with varying rain amounts. In later levels that will also require overlapping clouds.

Needs some more fleshing out, but that's the current pitch.

Spent some hours today on getting my brain back into Godot & figuring out how to implement grid based drag'n'drop. Consider the art still being placeholders (shoutout to @kenney for the awesome pixel assets!).

Still need to work out UI and UX - currently not sure how best to solve that the clouds will make it more tricky to see how much rain the field needs. Also still need to add the rain requirements & of course so much more. But hey, it's a start!

#FediJam

I think going with 16x16px for the fields below and clouds being on a 16x5=80px grid makes it clearer we are in the clouds and that the fields are down there.

Easy change!

Need to see what I can get done today without getting in the way of recharging, the last week was full of coding already, plus some stuff on top that cost energy...

#FediJam

Phew, that was a lot of work today on my #FediJam game, but now I actually have the basic gameplay implemented!

I can now load a level from a definition in a json file, create the field from that and spawn the clouds (though they still spawn all at (0,0), that still needs some thinking), and also detect when the goal is reached (though the rain requirements are not yet visualized).

That's progress!

UI's obviously not remotely final, I just wanted to visualize the detected solution somewhat ^^

Tried my hand at a custom tileset for the first time ever. Nothing amazing, but I think it works. And I added some sheep 🐑😊

Also, the game now got a better working title which also might end up being the final title (I'm not 100% sure yet): Cloud Shepherd.

And now I really need to get myself away from the PC and into bed, it's way too late 😬

#FediJam

Baaaaaah 🐑😊

Ngl, while these sheep are only meant as decoration, I've totally fallen in love with them now 😅

#FediJam

Now the sheep also have a guard dog (thanks @janinahimmen for the suggestion :D) and I've finally added some rain requirements! Also rescaled the clouds to a 48x48px grid to ensure a 6x6 playing field fits into a height of 360px, for better scaling of the game across various resolutions, did some further work on the tileset, added some baby sheep too, and probably a bunch of stuff I forgot...

Still a ton to do but I'm having fun!

#FediJam

Close-up of the sheep and their very alert guard dog. Woof woof! Baaaaah!

Yes, those details are a ton of fun, even though they add NOTHING to gameplay itself 😅

#FediJam

@foosel are you going to record the sound for that as well? Seems you got the script already layed out for the sheep and the dog 🤣🤣😀
@DJGummikuh Nah, I'll try to find/create some better assets XD Maybe...