In Nodezator's dev branch: changed the magnetic sockets feature to make it closer to what I envisioned originally: the nodes had hands and would help you by grabbing the new connection for you.
The hands are CC0 assets from the excellent
@kenneynl
In Nodezator's dev branch: changed the magnetic sockets feature to make it closer to what I envisioned originally: the nodes had hands and would help you by grabbing the new connection for you.
The hands are CC0 assets from the excellent
@kenneynl
No guys, hear me out, we might be onto something here! What about tracking eyes that become happy when the connection is reached out? (also in Nodezator's dev branch)
After all, the nodes are harmless.
Just make sure not to turn your back to them when they are on the screen.
(won't actually push this, just played a bit on a local branch)
Final version is very similar, but decided to hide the cursor. Now I use the hand that extends from the 1st socket like a cursor, instead of having it offset behind the cursor as before.
Thank you all for the feedback, specially
mechadense
&
lisa44Yes (handles from X). Feels and looks better. #Python #nodeeditor
Been actually working on other things but had an idea for another variant yesterday and didn't want to waste it (already in Nodezator's dev branch).
This time the cursor is a baseball #Python #nodeeditor
@wagesj45 Funny you said that, cause I was thinking that'd be actually somewhat easy. The algorithm and implementation are actually very, very simple.
However, it'd still take a few precious days to figure out Blender's Python API, adjust the code to work in Blender and fine-tune. It could even end up taking a week, so I can't make any promises.
For now I'm willing to try my hand at it, but I don't know when I'll be able to start. Also, if I sense that it'd take too long, I'll have to stop.