Good gravy these were **finnicky** to get working right! The adjacent room is loaded on the fly, and then we need to draw the whole thing, apply lighting updates to that room *as we scroll,* and do it all in a tiny handful of frames. Oh, and the duration is synced to the music, so it'll need to draw quicker at faster tempo.

But I got it all working! Check out the smooth, polished slides between rooms! #gamedev #nes

@zeta0134

Looks cool! Are you open to feedback?