I have gotten quite a lot of use out of shorter #TRPGs to be honest...

The bigger games I have used have been later editions that often felt either bloated with useless text (CoC) or bloated with pointless graphic design (into the odd)

Just this week I ditched a comparatively large game (OSE) mid-campaign and switched over to a game that's about 20 pages long (The Knights of the Road)

I understand the economics of big games and I understand wanting big books but I do not need them.

@Taskerland Big books in the sense of zee "Rules of the Game" or big games in the sense of "31 interlocking scenarios all set on a train" sort of thing?