But is there anything in 2024 dnd that makes dMing easier, more fun, or a must-do! What is the selling point for DMs to switch? Tougher monsters might be one. What else? Why should a DM take the lead and switch for their group?
@newbiedm At a 10k-foot level, it’s rewritten to be cleaner and easier to run. It’s a huge improvement for new DMs. For old hats, it will be a bit of a transition as we absorb the new glossary approach. It’s the player book, so not much for us. The subclasses all got candy to please players.
@Alphastream@newbiedm Is there anything in the new book that encourages the new player to think about their character beyond the pure mechanical choices? With the stripping of ideals, bonds, flaws etc is there a nice juicy section on interesting flaws, as an example?
@PuzzledByMuch@newbiedm Nothing on flaws, but I think the entire book is very evocative. The rules section is brilliantly done to help a new player grasp open play.
@Alphastream@newbiedm I have a copy on order...so interested to read, I'm just not as excited about it as I am about all the other great RPGs. Which is sad, as I've loved DnD and still do. It's just that giving WotC/Hasbro any cash after recent behaviours is not making me feel as great as buying Eat the Reich, as an example.
@PuzzledByMuch@newbiedm Their recent behavior is in line with historic behavior, and arguably better than TSR’s behavior. Corporations will do their thing, while having wonderful staff who adore the game and work hard for it. Always has been the case.
@Alphastream@newbiedm There are certainly worse corpos who push strong agendas of hate and marginalisation, so at least there's a growing amount of diversity and acceptance. They're certainly not the most progressive out there by any imagination, but it's still good to see slow movement in positive directions.