Hey #bevy people, how much of a headache am I asking for if I try to do a P2P physics game with the ecosystem as it stands currently
@mo8it @emerald a bit out of the loop lately, but a couple of months back, bevy_xpbd was not sufficiently deterministic to do deterministic rollback. Maybe you'd have some luck with server authoritative and state synchronisation, but it's not really my thing.

@emerald I personally would try to experiment with lightyear.

They have an example using avian physics and multiplayer (but not P2P)

https://github.com/cBournhonesque/lightyear/tree/main/examples/avian_physics

lightyear/examples/avian_physics at main · cBournhonesque/lightyear

A networking library to make multiplayer games for the Bevy game engine - cBournhonesque/lightyear

GitHub