Okay, jumping to our own thread for liveblogging our Firelights thoughts.
I think the only way we personally can approach this game is to deliberately break it into a GM and player role.
- As the GM, we will create each region and its characters as the player explores, generate challenges for the protagonist to face, and resolve questions like "what Approach should you roll for this action?" based on our judgment of the situation.
- As a player, we will create our Firelight, decide what they are like, and figure out what they should do based on that.
Like, the whole thing feels paradoxically prompt-based and crunchy - we are both telling a story based on vague and evocative prompts and managing resources in a combat-focused indie TTRPG - and those are two wildly different tasks and it does not tell us how to do them both. The only way we can think of to do both is to explicitly turn this into a two-player game where we are playing both roles.
(edit 2: typo fix)
