@csk this is a really cool idea, but the finickiness of the interaction is kinda making it harder than it needs to be. might i suggest allowing the line to go backwards and being more lenient with going off the line?
ps nice 🎩
@Zimodo Thanks for the feedback.
Forbidding backwards motion was a deliberate design decision. It makes things a bit more challenging, and also prevents possibly paradoxical cases where you reverse the stacking order at crossings.
Leniency is obviously a more continuous question of tuning, for which there is no perfect answer. But it's definitely tuned to be pretty tough, because I want dexterity to be a core part of the puzzle.
@csk ahhh I got so far into the 3 line area then accidentally hit the home button on the browser and lost everything 😭😭
I'll give it another go tomorrow.
Incredible challenge though!
Other than some way to persist progress in the event of an accidental page refresh or something, I think it's flawless! It works very well on my Android phone browser and is challenging in a pretty balanced way!
@Archnemysis Ahhh you are totally right! I got that initial screen and just put it down. But yep, unlocking that initial screen brought me right back!
@csk I shall close my earlier complaint as 'user error'! It's a flawless challenge!
Oh, but crap. Now I am working on it again. 🤣🤣
@csk I like the concept although, and this might be my phone, I found on longer levels my touch could get lost so the slider reset which was frustrating.
I also had a lot of difficulty once the second slider appeared, trying to twist and synchronize two fingers around a U-bend, and stopped playing.
@csk Love this! Worked perfectly fine on Firefox Mobile on Android.
Not sure if spinning my phone around is in the game's rules, but nobody said it isn't 😁
@csk pro tip folks: rotation lock 😄
This is excellent, really well done.
@csk Dissapointed. Not a game guy. Sorry.
There was no problem solving required. All the figures were obvious. This was just a touch screen exercise. Perhaps good for boomers etc.