I created an interesting new (free, web-based) puzzle app for mobile devices (works best on iPads, less-well-to-not-at-all on other devices). Want to try some challenging puzzles that blend spatial reasoning and manual dexterity? Just Slide to Unlock! https://slide.isohedral.ca/

@csk this is a really cool idea, but the finickiness of the interaction is kinda making it harder than it needs to be. might i suggest allowing the line to go backwards and being more lenient with going off the line?

ps nice 🎩

@Zimodo Thanks for the feedback.

Forbidding backwards motion was a deliberate design decision. It makes things a bit more challenging, and also prevents possibly paradoxical cases where you reverse the stacking order at crossings.

Leniency is obviously a more continuous question of tuning, for which there is no perfect answer. But it's definitely tuned to be pretty tough, because I want dexterity to be a core part of the puzzle.

@csk @Zimodo I think twisting fingers itself is interesting enough, and I wouldn’t emphasize precision if I make the game. I want people to be frustrated about the topology of their hands but not the precise location of the fingers.
@nanma80 @csk @Zimodo ditto! this is a fascinating challenge to me but really only in its pure mathematical form. dealing with the imprecision of my device's touchscreen and my own impaired motor skills just makes it an unpleasant experience
@Eunakria @nanma80 @Zimodo Yeah, as I was putting this together I was quite conscious of the downside that it'll be a nightmare for anybody with motor impairments. Sorry about that! I really should finish my rewrite of my older puzzle game Good Fences, which doesn't rely on dexterity to nearly this degree.
@csk @nanma80 @Zimodo no worries! I still had a ton of fun with the puzzle. I'll check out Good Fences later; it seems really interesting