I got four players to test the first draft and they chose to be the Hybrid (part-human, part-beast), the Invisible (can turn invisible at will but needs help to change back), the Devout (sheltered member of a strict sect) and the Risen (a corpse given a semblance of life.)
I was pretty happy with the first session and as is usually the case, most of the changes required came from altering specific play book moves which were too weak, too strong or which overly diluted the playbook's theme.
@jamesmullen this all sounds very cool. I do like playing with setting assumptions in MonsterHearts as is.
(I’m running season two of a game set in a colony on Venus, and ran a one shot on an outpost space station, where an abandoned ship was brought in — *obviously* the perfect place to throw a party.
)
But the idea of outright creating a new game that caters to and explores the different themes that come up as a result, is pretty genius.
Guide to Changes Stats & Moves The following stats replace Hot, Cold, Volatile & Dark: Silk: smooth and slick, you roll with Silk to appear unruffled. Velvet: deep and luxuriant, you roll with Velvet to explore sensuality. Diamond: rare and hard, you roll with Diamond to exert your strength or w...