Dunno who needs to hear this but:

Game dev articles a lot of times say "nobody wants to play this kind of game anymore" or "we have to do it this way now because," and

just ignore those bits. They're talking about AAA, if not F2P gamers, and seriously: who cares?

Make games for YOUR audience.

#GameDev

The one that really stuck in my craw recently was we "can't make RPGs like Morrowind anymore" because "nobody wants to wander around with so little direction" and

uh my guy, your audience just kinda sucks. Maybe you should take less budget and make smaller games for fewer peoples so you're allowed to say something with them again.

@glassbottommeg You know, I'd love for games to have less "follow this arrow there and if the arrow isn't enough check your map".

But that only really works if there's something to replace that?

Like Outcast had that absolutely gigantically cool feature where you could ask an NPC for directions, and if you were in the area they would literally point where you needed to go?

@bean you really don't have to replace it with anything. Morrowind literally gave "turn left at the shaggy dog" level directions.

People got lost. That was the point.

@glassbottommeg Descriptions also work, of course.

I'm coming to this having just played Horizon Zero Dawn, which... does not describe these things well.

Which is itself fine, it has those map markers. But if you tried playing that without you would get lost and just never find some of these quests.

Which is probably a bit much even for the Morrowind fans? So you'd design the game for it, and let people work a bit to find things, but not give them a place the size of London and tell them "eh it's somewhere in SoHo"

@glassbottommeg Or maybe I'm misunderstanding the target audience again (I never played much Morrowind because I hated the dialog system) and they really do want to get that lost.
@bean @glassbottommeg if you skipped dialog in morrowind you'd literally never find anything, that's how it told you where things were (and the descriptions were pretty good, if you're told t o go down the road and hang due west from the silt strider you WILL find what you were told was there). It doesn't hurt that morrowind was pretty location dense so there was always SOMETHING and not just huge expanses of nothing in between. (a huge complaint I had for TES4 and 5,and why i got bored of them)