(combining these: Moore curve path (with replacement technique), truchet, flips (a way to have a pattern that"s not trivial) and an effort to try to make it look nice)
@bleuje You could design a truly mind-bending isometric platformer with these kind of things
@lachlan ok, I have time for these kind of things right now, I can see myself trying to do it

@bleuje @lachlan

No Moore curves or flips but I made a game based on Truchet tiles for Ludum Dare a few years ago!

https://sjpalmer.itch.io/ludum-dare-47

Ludum Dare 47 by sjpalmer

itch.io
@sjpalmer1994 Very cool! Feel like @andrewt might want to give this a try! Essentially, a real-time version of Celtix. 😁 (Not quite, but it's similar enough.)