It's been a long time since the last update, but I'm all the more excited to be able to focus more on the project again after a lot of work for university.

So, what's new? A lot of work on the so-called framework for the general development of the game. In addition to temporary effects on players, there is now also trading and many small improvements. Since these changes are not numerous or very exciting, I will go into more detail about my work steps and my goals in the comments.

#roguelike

In addition to the core, there are still tasks such as content and tutorials. This means new enemies, more AIs and a game mode. These can be easily added in advance using the framework. More difficult to add are mutations that could add more variety to the game through abilities. However, these have to be added to the framework individually, as they should change the way the game is played significantly. Framework refers to the structure of my code, which dictates how further elements are added.