Valve runs its massive PC gaming ecosystem with only about 350 employees

https://lemmy.ca/post/25221328

Valve runs its massive PC gaming ecosystem with only about 350 employees - Lemmy.ca

How many times has this been posted now? Genuine question: why is this such a big deal?

Genuine question: why is this such a big deal?

These are not all video game companies, but for reference:

AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500

But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be down a couple dozen engineers and contract everything else.

Like how many employees should they have?

Wall Street would probably say 15-30,000+. I think the point of the surprise is that actually it’s possible to be massively profitable and have good products without needing massive teams of people. How many mediocre/bad AAA games have teams larger than Valve’s entire staff? More isn’t always better, sometimes it’s just more.

I haven’t read this article, because yeah, I’ve seen this same basic headline over a dozen times in the past week on Lemmy, but I think it’s a testament to what can happen when a private company doesn’t have a lot of shareholders and is run by people who just want the company to run well and be profitable. They don’t have to chase some unsustainable Wall Street expectation of x% growth every quarter.

Most of the store front is moderated by the publishers and developers, and they contract out a lot of work, maybe what, one valve employee at a server bank with the rest being contract workers?

Most of the store front is moderated by the publishers and developers,

You say this a lot, but can you explain what this means?

?? The developers control the store pages, what needs to explained more?