Really struggling with stair graphics from this perspective. Not sure if I should continue down this road or pivot to something more abstract and iconographic.

What do you think? Any examples to show?

No alpha blending and strict low-color palette requirements!

#gamedev #pixelart

@britown Zelda Link's Awakening approach to staircase is in my opinion one very good one : quite readable, no arrow needed (not like Link to the past), coherent with the perspective, low resolution compatible.