Really struggling with stair graphics from this perspective. Not sure if I should continue down this road or pivot to something more abstract and iconographic.

What do you think? Any examples to show?

No alpha blending and strict low-color palette requirements!

#gamedev #pixelart

@britown my suggestion is to use two different tiles that can't be easily confused with each other.

the tiles that dragon warrior 1 and final fantasy 1 use work well in my opinion:

http://www.thealmightyguru.com/Wiki/images/9/92/Dragon_Warrior_-_NES_-_Map_-_Charlock_Castle.png

https://assets.rpgsite.net/images/images/000/102/570/original/ff1_maps_terra_cavern_dungeon_map_l1.png

@britown the metaphor both of those go with is "stairs down go into a square hole, stairs up are freestanding" which i think looks good and are easy to tell apart.