Adobe and I have a symbiotic relationship
Adobe and I have a symbiotic relationship
Harvey Dent:
Me too, Harvey. Me too.
FireWall?
Setup x2 rules for each .exe,
one to block inbound connections,
and another to block outbound connections.
Get good at c++. Learn how to use open source 3d rendering engines like Ogre or Irrlicht. Find an open source physics engine you like. Combine into 1 program, now you have a game engine that can be developed on any os and you’ll be able to optimize your game far more than you ever would on unity or unreal.
That is a way.
Last I checked Adobe doesn’t have any 3d game engines, so that’s not really a solution, heh.
Additionally, developing a game requires many, many different parts. It’s not just the engine, it’s making the models, it’s making the materials, textures, shaders, programming, scripting, writing, and so on. Some, like 3d modeling, already have decent FOSS tools (Blender for example). Others, like the Substance suite (material authoring and texture painting) or Photoshop (image editing) don’t have a good enough FOSS alternative to be replaceable. Furthermore, many studios have specialized plugins or companion programs the studios developed or purchased which are only compatible with Substance, Photoshop, etc.
So you’re not just fighting game engines, you’re fighting every step of the process. Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows. You’d have to replace the software and any specialized plugins or programs designed specifically to interface with the software. I mean, good luck, it’s just a hell of a lot more complicated than you seem to think.
You say they’re viable, but most people don’t want to make their own engine to make a game. Most people wanna make a game, not a game engine. Furthermore, while I honestly believe that the FOSS community could easily match commercial projects, doing so requires people to acknowledge the software’s shortcomings, talk to the professional users about what kinda UI they want, and so on. That means you can’t throw lines at them like “user inexperience” or “just learn a new program”. They’re professionals, having to learn a new program cuts into their income. Learning new programs means they aren’t making things, which means they aren’t making money.
I know I’m kinda rambling a bit and may not be super coherent (if so, I apologize, I’m running on low sleep), but I’m not trying to be a doomer or say “that’s impossible”; I think what I am trying to say is that I don’t think the FOSS community currently has all the necessary software features or ease of access for professionals.
Last I checked Adobe doesn’t have any 3d game engines, so that’s not really a solution, heh.
Macromedia Flash wakes up to find itself in a coffin under two meters of concrete with a tombstone calling it a dozen of different names.
Idk which one it was at the time, but when I installed Flash into my systems back then they did promote their capability to create 3d games.
Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows.
Can’t disagree. They both also love to litter their data all over the system. Worse than malware in that department.
I’d argue that there is, but we are just too used to the Lightroom or Photoshop way of thinking/workflow. We don’t entertain other programs because it is difficult to learn a new way of doing things and return to a place of competency. And the less people use a piece of software, the less there will be documentation to help others learn.
I’m not sure if its a conspiracy theory or verified, but I do think that Adobe were okay with people (amateurs) pirating their software. We didn’t have the money to pay for it anyway, but it got us to become proficient at using Photoshop so that when we eventually had money, we were locked in.
To any artists out there wondering what else they could use. These are some pretty decent alternatives.
Check these foss tools out:
Just switch to krita recently for drawing and it’s so great, the setup is pretty much like photoshop, with all the tool i ever needed.
I don’t even know why i bothered using photoshop to begin with.
And yeah blender is the OG of 3D.
I never used that, depend on what you want to do but i don’t think there is a good builded in way…
So i guess you can look for some other macro tools or using a python script.
Interesting, maybe it’ll be worth looking into for myself too because right now i’m only using the macro’s menu of my huiton pen, and it’s limited to keyboard shortcuts.
And I just checked it, you can have scripts in krita too. So i guess if your learning python scripting you may want to try krita’s api, I’m gonna have a peek too when I get the chance.
Oh that’s interesting. I wonder if its any better now for you if you’re interested in trying. It could have been a codec + windows issue at play too.
There’s a few other alternatives for that tool but I can’t think of their names atm.
Besides…
I don’t know if linking to websites are legal here or not, so I’ll describe it in a roundabout way.
Take the number ‘leet’, and an X. That is the domain name. to is the tld.
In short, [leet (as a number) x] [dot] [to].
Hope it makes sense. That website should have have the droids you are looking for. Just be cautious.
not many alternatives
means, you could still find some. 👍
All my software is registered to Emanuel Goldstein of the PLoA ( Phone Losers of America ).
I hope his identity is safe.