The next #onetagperweek should be "choice", which captures those big decisions that were known to be big at the time of writing. Like "I'm going to do it on the #nintendoDS" or "I will start small, no megaman-X-scoped project this time"

http://sylvainhb.blogspot.com/search/label/choice

I say "should" because it will draw me into discussing how each of them have been kept or dismissed over the 10-18 years that followed, and that's going to take more than one week :P

Bilou HomeBrew's Blog

Building our dream games from the nineties on NDS. From bits to gameplay.

like the initial choice on how-to-manage VRAM while scrolling barely lasted 1 month, but the way to associate properties to tiles stayed unchanged for 15 years.

http://sylvainhb.blogspot.com/2007/11/scrollons-encore.html

Scrollons encore

Building our dream games from the nineties on NDS. From bits to gameplay.

I've chosen to leave behind the #libmikmod for DS despite I knew mikmod for a long time and go for a somewhat-obscure, custom homebrew developed library called #libntxm
http://sylvainhb.blogspot.com/2008/02/ntxm-play.html

(I still have to dig into the community-maintained revival of that library, though)

ntxm->play();

Building our dream games from the nineties on NDS. From bits to gameplay.

@PypeBros did you consider libxm7? 😅

https://github.com/sverx/libxm7

edit: uhm, got to fix that link in the readme, please use archive.org at:
https://web.archive.org/web/20190122024428/http://wcms.teleion.it/users/cgq/nds/libxm7/

GitHub - sverx/libxm7: A C library to play XM (and MOD) modules on Nintendo DS using only ARM7 resources

A C library to play XM (and MOD) modules on Nintendo DS using only ARM7 resources - sverx/libxm7

GitHub

@sverx I know I did at the time, but it wasn't open-source yet, so I stuck to my own modified NTXM. (there should be logs of that somewhere in gbadev forum).

and since then, the time available for homebrew coding has shrunk again ... but I'll have to give it a #codestudy anyway, just for the sake of a blogpost about it ;-)