Did a video exploring Radiance Cascades, an exciting new approach to GI from the devs of Path of Exile 2!

Demo and video both made in #threejs!

Video: https://youtu.be/3so7xdZHKxw

Exploring a New Approach to Realistic Lighting: Radiance Cascades

YouTube
@SimonDev nice one, I watched it two days ago! Any idea if the article has been submitted, or is on the way to be published?
@SimonDev youtube recommended it recently (very insistently) until I watched it. and I loved it ! ๐Ÿ‘๐Ÿ’“

@SimonDev it reminds me of a soft shadows tech demo in UE3. I believe it used a light cookie for a lantern by rendering the lanternโ€™s self-shadowing onto a cubemap, then used a mipmap of it with lower resolution at further distances to cheaply simulate the penumbra.

Much like this https://docs.unity3d.com/6000.0/Documentation/Manual/Cookies-introduction.html

Unity - Manual: Introduction to cookies