Looking into how to make a (ordinary playing cards) card-based resolution system for fiction-first #ttrpgs, inspired by @timgray101 ‘s Loom system, which is a kind of opposition-based trick-taking system where you draw a number of cards based upon how many relevant traits your PC has related to the task.

Have you tried a playing-card-based #ttrpg?

I think card-based methaphors would be fun to explore in a game: «Having a good hand», «Playing my cards right», «Use the hand you’re dealt», etc.

@Kobiac Gosh, Loom. It came with a bit of mild heartbreak, because it turns out that's the name of an old computer game I'd never heard of, and people were giving me grief because it wasn't that. One of the reasons I never did anything more with it.
@timgray101 Aha! I had heard of that, and I thought it was cool and gutsy to name your system like that! :D Anyway, I’m impressed by what you managed to cover in just a few pages.
After an (involuntary) nearly sleepless night tonight I think I have the bare bones of a resolution mechanic I’m ready to test. 🥱🃏