Looking into how to make a (ordinary playing cards) card-based resolution system for fiction-first #ttrpgs, inspired by @timgray101 ‘s Loom system, which is a kind of opposition-based trick-taking system where you draw a number of cards based upon how many relevant traits your PC has related to the task.

Have you tried a playing-card-based #ttrpg?

I think card-based methaphors would be fun to explore in a game: «Having a good hand», «Playing my cards right», «Use the hand you’re dealt», etc.

@Kobiac not a TTRPG _specifically,_ but I did used to play Malifaux, a tabletop wargame that uses cards for resolution. Unfortunately, the need to keep things snappy (since you'd have dozens of flips in one game) meant it really didn't take full advantage of the fact that it was using cards instead of dice :/
@jewelpit Cool, haven’t heard of that game before.