• You emit a poisonous aura in a 10-foot radius around you, that moves with you. While in this aura, creatures hostile to you don't benefit from resistance and immunity to poison damage and the poisoned condition, and have disadvantage on saving throws against being poisoned.
• When you hit a creature with a weapon attack, they take an extra 2d6+6 poison damage and must succeed on a Constitution saving throw or be poisoned until the start of your next turn.