Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
Of course not. The plagiarism comparisons were overblown and no one can copyright the basic idea anyways.
They are also just a fad and generally a boring game with a lot of faults. They aren’t a threat.
Every complaint I saw was real world proportions that were similar to actual animals.
But I straight up don’t care even a little bit. You’re fully legally entitled to have characters that resemble someone else’s characters. There’s no “suspiciously” anything because copying their character’s aesthetic with your own flavor is entirely legitimate and legal.
generally a boring game
I and lots of other people like it quite a lot.
I’m not entertaining the idea that shifting to a critique of a specific aspect of the game is the same as claiming it’s “boring”.
Also, I think the way they paced out the increases in mobility is one of the game’s stronger aspects. In the context of a large explorable world, making walking speed too high will destroy the challenge and pacing of the game like nothing else. The overworld is enormous with appropriately scaled terrain that’s magnificent and glorious to behold. If you’re not taking the time to look around and appreciate the scenery, I can understand why you’d say it’s “boring”, but maybe consider that it’s not for you and move on instead of pretending your opinions are able to predict how appealing people find it.
it’s yet another open world survival craftathon with fortnite building and a gimick. If you like the gimmick, then good for you, don’t let me tell you not to like the thing you like.
I’ve seen a number of these games come and go. Ark survival, raft, conan exiles, rust, and more that I’ve forgotten the names of. Obviously there’s a demand for a game like this, but none of them stand above the rest. If you ignore the aesthetic, then they’re all the same. Play one and you’ve played them all, and to me that’s boring.
I was going claim it was marketing not the terrible product… but the marketing is usually terrible too.
no one can copyright the basic idea anyways
I can think of a couple companies that would try anyway :P
The related their view of it to the game not being a threat which would lead me to see them presenting their opinion as fact.
It doesn’t really matter but starting a two sentence paragraph with a subjective view and ending with a completely unrelated conclusion doesn’t make sense so it would only be natural to relate them.
Bugs are a specific kind of fault, it could be that or they might think that any number of aspects (e.g. plot, ui, gameplay loop, animations, crafting tree, character progression, quest structure, world layout, etc, etc) are flawed in any number of ways.
As an example If someone says that modern ubisoft open world games “have a lot of faults” its unlikely they are complaining about bugs per se.