Firestorm VR Mod 7.1.9 for @SecondLife and @OpenSim is now available thanks to the @PhoenixViewerSL team release, Peter Kappler's VR Mod additions and the GitHub Actions (GHA) setup by @humbletim. This is the first #Firestorm #VR Mod PBR release. More information and download link at https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-7-1-9/
Firestorm VR Mod 7.1.9 | Austin Tate's Blog

@Austin Tate I guess it'll really only work on USB VR headsets attached to machines with fairly recent, fairly high-end hardware, especially if guaranteed 60fps are the goal.

I'm running upper-mid-range hardware from ca. 2018, and I'm one of the lucky few OpenSim users for whom Firestorm 7.1.9 works well enough to have become the new daily driver, also because it's so fast. Still, with a few more avatars in my field of vision, the fps drop under 60 even with shadows and ambient occlusion off. And that's without VR.

I guess stand-alone headsets with passively-cooled mobile hardware won't stand a chance.

#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
Netzgemeinde/Hubzilla

@jupiter_rowland My own setups are tethered Oculus Rift DK2 and CV1 on 9 year old systems with Nvidia GTX 1080 GPUs. Certainly need to get graphics settings to a level in 2D where the drop to about 40% of that in VR Mode feels comfortable. Mirrors off is likely to be essential.