Austin Tate

62 Followers
46 Following
146 Posts
Artificial Intelligence, Robotics and Virtual Worlds. 📌 Edinburgh, Scotland.
Homepagehttps://www.aiai.ed.ac.uk/~bat/
Bloghttps://blog.inf.ed.ac.uk/atate/about/

Ambrose and I have a new paper at HAR in Paris: we look at LLMs to solve the so-called Wason Task, and outline steps a system would need to take to solve the task.

https://bsky.app/profile/vaishakbelle.bsky.social/post/3ly3iv5gu3j26

Vaishak Belle (@vaishakbelle.bsky.social)

Ambrose and I have a new paper at HAR in Paris: we look at LLMs to solve the so-called Wason Task, and outline steps a system would need to take to solve the task.

Bluesky Social
From dan banner
UPDATE: We are going to bring the grid back online 'provisionally' with some assets sequestered offline until the conversion completes. For the best experience, do not clear your region caches as there are older assets unavailable for a few months.
#osgrid #opensin

Blender Foundation and the online developer community are proud to present Blender 4.3! 🎉

Packed with exciting improvements to existing tools (hello EEVEE Light Linking and multi-pass compositing!), performance boosts, and the foundations for the future (looking at you, Grease Pencil v3).

Plus, hundreds of contributions ranging from new features to accessibility enhancements—and as always: loads of fixes.

Read the notes: https://blender.org/download/releases/4-3/

#b3d #DevFund

4.3 — blender.org

Home of the Blender project - Free and Open 3D Creation Software

blender.org
Test of Firestorm VR Mod 7.1.9.74745 in @SecondLife with my usual VR Mod Graphics Settings. 128m draw distance, No shadows. No mirrors, etc. 2D = 185fps, VR Mode = 75 fps. See https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-7-1-9/#tests
Firestorm VR Mod 7.1.9 | Austin Tate's Blog

Firestorm VR Mod 7.1.9 for @SecondLife and @OpenSim is now available thanks to the @PhoenixViewerSL team release, Peter Kappler's VR Mod additions and the GitHub Actions (GHA) setup by @humbletim. This is the first #Firestorm #VR Mod PBR release. More information and download link at https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-7-1-9/
Firestorm VR Mod 7.1.9 | Austin Tate's Blog

Coming Soon to Second Life - Mirrors, PBR Terrain, and 2K textures! https://second.life/technews032824
Mirrors, PBR Terrain, and 2K textures

Second Life is getting some new, exciting features that will make the world look even better. Mirrors are arriving soon! While we love the realistic reflections PBR materials enable, mirrors take reflections to a whole new level. You can create a mirror using a method similar to reflection probes...

Second Life Community
Out on Austin Tate's blog just yesterday: Firestorm VR Mod 6.6.17. The Firestorm fork with modifications for virtual reality has been upgraded to the same version as the regular Firestorm viewer now.

#SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer #VirtualReality #VR
Firestorm VR Mod 6.6.17 | Austin Tate's Blog

Firestorm VR Mod 6.6.17 for @SecondLife and @OpenSim is now available thanks to the @PhoenixViewerSL Firestorm viewer team release, Peter Kappler's VR Mod additions and the GitHub Actions (GHA) by Humbletim and Thoys. This is the final Pre-PBR release. Download link at https://github.com/humbletim/firestorm-gha/releases/ and user guidance at https://blog.inf.ed.ac.uk/atate/firestorm-vr-mod-6-6.17/
Releases · humbletim/firestorm-gha

Build of the Firestorm Viewer + P373R VR Mod using Github Actions - humbletim/firestorm-gha

GitHub
Great Spotted Woodpecker (by @Wurfi)
Are You Ready to Mumble..?