Remember, it was only 8 maps long. To get the full game you had to order it for $45 + $5 S&H (about $100 today) and wait for it to get finished and shipped to you.
@fuchsiii @dosnostalgic There weren't enough of us playing to support anything cheap-to-us back then: iD were very much the equivalent of an established-but-smallish indie studio by today's standards, albeit with a lot of ability to hire interesting people! Certainly nowhere near the size of even one of Square's SNES-era teams.
Then again, from Doom onwards their stuff tended to want what counted as seriously high-end hardware at launch. The first two Unreal games went easier on the player's hardware budget than Quake 3 (which was contemporary with UT99 and the first iD game with no software renderer).
@fuchsiii @dosnostalgic this real?
Cuz if so I'm shure @grumpygamer sees it a lot...
@dosnostalgic Or you went to a dark, shady place on IRC somewhere & traded a copy for whatever you had that others might have wanted.
I did eventually pay for Quake later on, I should point out. At the time, however, that was difficult to do on a military E2 paycheck.