Happy birthday to the Internet SHAREWARE version of Quake! 🎂🎉🍾🥂
Remember, it was only 8 maps long. To get the full game you had to order it for $45 + $5 S&H (about $100 today) and wait for it to get finished and shipped to you.
Monkey Island Inflation

How much you should spend on computer games as explained by Guybrush Threepwood in 'The Secret of Monkey Island', now adjusted for inflation.

@fuchsiii @dosnostalgic There weren't enough of us playing to support anything cheap-to-us back then: iD were very much the equivalent of an established-but-smallish indie studio by today's standards, albeit with a lot of ability to hire interesting people! Certainly nowhere near the size of even one of Square's SNES-era teams.

Then again, from Doom onwards their stuff tended to want what counted as seriously high-end hardware at launch. The first two Unreal games went easier on the player's hardware budget than Quake 3 (which was contemporary with UT99 and the first iD game with no software renderer).

@fuchsiii @dosnostalgic this real?

Cuz if so I'm shure @grumpygamer sees it a lot...