#OneTagPerWeek ... http://sylvainhb.blogspot.com/search/label/apple%20assault has the devlog of my first "real" #homebrew game on the #nintendoDS: Apple Assault, that was submitted to the 2010 NeoFlash coding competition
Bilou HomeBrew's Blog

Building our dream games from the nineties on NDS. From bits to gameplay.

The gameplay was inspired by early arcade games like #BubbleBobble: small screens, waves of ennemies, you've got to dispatch them all to clear the level.
https://www.youtube.com/watch?v=85cMUz8axNA
Apple Assault (Walkthrough)

YouTube
And I was lucky enough to have a friend acting as #gameplay consulting fellow, making key suggestions like "you could play back arena 1 with increased speed, like in #Pacman" or "you could have a counter limiting how many apples there are in the arena at any time": http://sylvainhb.blogspot.com/2012/06/pieks-counter.html
Piek's counter

Building our dream games from the nineties on NDS. From bits to gameplay.

The development of the game started in March 2010, based on a not-quite-dream featuring a tune from my brother, that fleshed the idea of an engine demonstrator like that I had seen for flashpunk.
http://sylvainhb.blogspot.com/2010/03/apple-assault.html
Apple Assault

Building our dream games from the nineties on NDS. From bits to gameplay.

and that "one tag per week" revisit of the blog is also the opportunity to give some posts proper translation, like http://sylvainhb.blogspot.com/2010/08/apple-hit-combo.html just got. One last to go for Apple Assault...
Apple Hit Combo

Building our dream games from the nineties on NDS. From bits to gameplay.

(while the game was published for the Neo Compo in August 2010, it still got #gamedesign updates 'til 2012 while I was working on the engine for the next game)
http://sylvainhb.blogspot.com/2012/01/unclumpm.html
Unclump'm

Building our dream games from the nineties on NDS. From bits to gameplay.