Ctrl + Shift + A
Ctrl + Shift + A
I have no idea how selection works anywhere else, since I only ever used gimp.
For me, I don’t understand this meme, selection seems to work very intuitively, it seems to do what I expect it to do.
work very intuitively I only ever used gimp
Lol, all these GIMP haters who don’t seem to understand the goal was being on par with Photoshop whennit was a desktop platform. It works exactly like Photoshop always did. And I agree, selection makes sense. There were many apps that worked the same… Paint Shop Pro as well.
I guess the kids have all grown up with some other tools and would rather call things they don’t understand stupid than try to grasp where the tool came from.
I’m not sure how Krita is different but then again I haven’t used it. I installed it, saw it looked like a fork of GIMP, and stuck with what I knew. Which is probably what anyone who hates GIMP should do.
It works exactly like Photoshop always did.
Unequivocally false (source: been a PS user since version 7)
Interesting. I remember trying a copy of newer Photoshop a few years and being genuinely confused by how layers worked as they’ve always been part of my flow.
The old versions of photoshop and paint shop pro were heavily layer based and selections were automatically a mask of the current layer as in GIMP so GIMP was easy for me to transfer too at the time.
I also find that intuitive is a relative term. Relative based on your own experience.
I also find that intuitive is a relative term. Relative based on your own experience.
That’s a very good point. As a counterpoint though, pretty much every other app (Affinity Photo, Photopea, whatever) emulates the PS workflow, which makes GIMP feel even more odd. Its paradigm was probably OK in the early 00s but the world has moved on.
Yeah that’s fair. I’d have to figure out how people are getting on without layers, probably take myself back to basics and pretend I know nothing and see how the ‘learn from scratch’ track teaches these skills today.
OTOH, I also getting to the old dog point, not because I can’t learn new tricks, but because I have so many responsibilities I have little time to do so, which is another reason ideological camps like this form. Which frankly is the wrong reason for them to exist.
I should go figure out how the new apps work, but when I do need to do graphics (since its not my main bread and butter but usually an additional skill I need to help develop something) I habitually pull out the familiar to save time.
The problem with that, though, is if they changed the workflow to be like Photoshop, it would leave those of us who know how to use Gimp but not Photoshop high and dry
Gimp is intuitive to me at this point because I have some idea of how it looks at raster image manipulation from using it off and on for years. I have no clue how to do things in Photoshop that I can do easily in Gimp. It may be the better user experience, I don’t know.
If they ever do that, I really hope they leave the option for it to work like classic Gimp in there, because people like me don’t actually do image editing that much overall and relearning would be painful for much longer than someone who can deep immerse themselves until they get it. I’d hate to do it but I think I’d have to stick with an old version if that happened without any way to keep doing things the same way
if they changed the workflow to be like Photoshop, it would leave those of us who know how to use Gimp but not Photoshop high and dry
That’s a VERY good point. I think a good example would be how Blender has evolved in the last decade or so.
It started out very “in-house” and unconventional, but it had very specific UX principles in mind rather than just aping “ThE iNdUsTrY”. Coming from learning 3D MAX to OG pre-3.5 Blender was really difficult. Right-click select?!
But like Blender, I feel like GIMP could benefit from having easily adjustable settings that could line up with what a particular user finds intuitive. Certain layer behavior seems to be the big one here. The settings are there, they’re just awkwardly small buttons or buried in menus.
Blender’s UI / UX overhaul caused a bit of screeching, but overall was instrumental in balancing accessibility with familiarity to existing users. It made those options very accessible and modular.
For instance, I always use left-click-select, but I use the “Blender way” for everything else. If someone’s coming from Maya? There’s the “industry standard keymap” for them.
Sorry for the ramble. LOL
They could make the “classic” vs “modern” UI toggle-able on first launch.
From the post you replied to:
They could make the “classic” vs “modern” UI toggle-able on first launch.