Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'
Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'
Most players use guides to play that game?
Is that common these days?
It doesn’t seem very fun.
But the game itself is still worth it despite not being able to play it without someone telling you how to play it the entire game?
There’s so many good games that are fun to explore and progress through, why stick with one that you can’t even play unless you follow instructions minute by minute?
I know this game was popular, so there must be some reason.
Quest guides like what Belgdore is talking about just tell you who to fight/talk to if you want to finish certain quests or get certain endings. It doesn’t tell you how to fight your battles and usually doesn’t even cover how to get there (unless its especially arcane – looking at you Millicent).
Further, the best part of these kinds of games (at least IMO) is the adventure itself. Working through a zone to a boss and then learning how to overcome the boss is the fun part. It’s the part of the game that makes you hone your skill as a player and “git gud”. Quest guides… stat build guides… pretty much anything short of a zone walkthrough or boss mechanic overview won’t help you with that.
Okay, I definitely like exploring new areas and finding out what’s going on, and kicking ass of course.
I can only remember posts about how to technically defeat this or that regarding elden ring, so I thought that’s all there was to it.
Especially because there were so many posts, but none of them reflected anything except the technical mechanics of dodging after this fire ring or whatever.