What I love about this announcement is that it’s not chasing taillights. It sounds like the folks behind Doom: Dark Ages know exactly what their game is and how it is different - and have rediscovered what sets their franchise apart. https://www.gamesradar.com/games/fps/doom-the-dark-ages-is-introducing-big-changes-to-combat-because-id-software-came-to-one-core-realization-every-projectile-mattered-in-the-original-doom/

While I’m not currently a big FPS player, I did have a heyday back in high school and college during the Doom/Quake/Goldeneye/Perfect Dark eras. Their description immediately resonates with that old me. #videoGames #GameDev

Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations

gamesradar
@funnygodmother I loved the Quakeworld / Blues News era so much … I miss it. And my naïveté.
@funnygodmother Sorry I realize my reply had little to do with your actual post but it kicked up a Proustian moment for me 😌