What would be the best™ way to create foam trails after a boat on a low poly ocean using the #bevy game engine?

Some sort of particle system, low level shader code, or both?

(Playing around with this #pirate game prototype https://claudijo.itch.io/pirate-sea-jam)

Pirate Sea Jam by Claudijo

Jam-sized pirate game prototype in the making. Written in Rust and Bevy. Made with ❤️

itch.io