Introducing Honeykrisp: the world's first conformant Vulkan® 1.3 driver for Apple Silicon.

https://rosenzweig.io/blog/vk13-on-the-m1-in-1-month.html

Vulkan 1.3 on the M1 in 1 month

Please note that Honeykrisp is still under heavy development and not ready for end users yet, nor are we shipping it at this time.

It is conformant, and that is a major milestone and demonstrates what is possible (and, importantly, what is possible when you write a native Vulkan driver instead of relying on less-than-ideal vendor Metal drivers on macOS as a base), but there is still plenty of improvement and optimization and feature work to be done before we can recommend using this for games. Please use wined3d and the OpenGL driver for the time being. Once we consider it ready for production workloads, we will ship it in our packages.

@AsahiLinux But that is reasonable, which they are not. Sounds like we should expect it in a month or so. Note this is /s
@AsahiLinux once this becomes available, how would I get access to it? Just by updating or would it need a full reinstall? Looking forward to it for running godot on m1 Mac Minis 😃
@AsahiLinux this post speaks to me in three ways, i’m a minnesotan (we’re deeply proud of the honeycrisp) i’m a AS Mac owner, and i’m a hololive fan(+holocure player) i don’t think i could ask for anything more
@AsahiLinux this is really cool (and impressive), congrats on the driver!

@AsahiLinux wth okay wow it took so little

damn congrats thats crazy its conformant too

@AsahiLinux i guess i now know what to expect for this year's XDC
@AsahiLinux I approve of the choice in Survivor-like in this screenshot

@AsahiLinux copying alt text from where this screenshot appears in the blog post:

HoloCure running on Honeykrisp ft. DXVK, FEX, and Proton.

please consider adding the alt text to this note too. thanks! 

@AsahiLinux
draw small anime women with *unprecedented* speed and conformance!