so @TomF talked me into making it so blending colors on the #Mega68k console is true blending rather than resolving back to one of the 64 palette colors (so that the output is always 64 color)

i made a utility that takes an image and converts it into a tile layer with only 16 base colors with the framebuffer overlaid using all 64 colors with alpha blending and i can't help but wonder if this isn't too powerful

i mean you can only do this with static images, so i guess it's like a sort of secret 4096 color mode that you can only use for that?

grabbed a background from opengameart.org (https://opengameart.org/content/backgrounds-3) processed it and slotted it into the battle scene i've been working on and

yeah, i'd say that works pretty well?

#PixelArt #Mega68k #FantasyConsole

Backgrounds

backgrounds for RPG battle   Patreon: https://www.patreon.com/nidhoggn Twitter: https://twitter.com/nidhoggn Enjoy :)

OpenGameArt.org