Boy the Apple Private Relay thing continues to be a problem for Tapestry Kickstarter backers. Don’t worry though, we’ll get your reward delivery sorted. 👍
More work designing the timeline for #projecttapestry today. Pretty happy with how it’s coming, but there’s a long way to go, so many unknowns ahead. Thankfully that’s the part I enjoy the most.
Designing for #projecttapestry is like opening Pandora’s Box, except that each day there’s an entirely new box to open and inside each one are ten more boxes. 🤯
Today’s the day when I think I finally got a handle on the timeline design for #projecttapestry. Still so much to do but the design of the content itself is coming along nicely. Whew!
You know you’re having fun designing a UI when you can’t stop thinking about it and want to get back to it even on your days off. 🥰
Long but good UI design meeting today for #ProjectTapestry. Things are coming along nicely but more importantly @chockenberry approves. THATS ALL THAT MATTERS REALLY ISNT IT?
Well, back to the drawing board I go. I should never have named the design file Tapestry-Timeline-Final.PSD. 🤦‍♂️ #ProjectTapestry
Tapestry’s timeline has been redesigned (again). Fourth time a charm I always say. Lots of improvements and better accessibility so it was more than worth it. #ProjectTapestry
The pixels keep coming and they don’t stop coming! #ProjectTapestry
Draw Pixelated Beards - Achievement unlocked! 🧔🏻‍♂️ #ProjectTapestry
You must un-learn what you have learned! #ProjectTapestry #portrait
Actual footage from our #ProjectTapestry huddle just a few minutes ago.

One of the best things I learned from my instructors at RIT a billion lifetimes ago was the concept of signal vs noise in graphic design. It’s a guiding philosophy in my work & I use it almost every day. It’s been especially handy for the pixel portraits for #ProjectTapestry.

Does a placed pixel increase the message/clarity/signal or add distractions/junk/noise to the icon? It’s a constant struggle but once you “get” signal vs noise, designing becomes a whole lot more fun/effective. ✍️

If I didn’t have a million other things to do, I think I could spend all of my days just drawing pixel avatars for #ProjectTapestry. It’s extremely satisfying to render someone’s likeness in pixels.
@gedeonm You doing these in PS?
@ramiro yep. Drawn at 64 x 64 pixels and then exported out at 2048x2048 using nearest neighbor.
@gedeonm oh nice! does that preserve the “pixels" in such a way that they aren't softened?
@ramiro yes, exactly. There’s no interpolation of the pixels. They are simply enlarged according to the scale.