Do you miss any features from original PD?

https://lemmy.world/post/15431426

Do you miss any features from original PD? - Lemmy.World

Played YAPD a bit recently and made me think about this. What features from the original PD or one of its other forks do you wish were in Shattered?

Self-replying… I miss a bit the old level gen? Not saying it was better, just very different to play with. Instead of a single loop with branches you had just a random net/maze. But with stuff like the gnolls’ cave quests introducing non-linear floors, who knows what Evan will cook up?
Actually, the old logic also tried to generate a loop, but the shape often overlapped and was very chaotic. I’ve increasingly tried to tweak how chaotic-feeling Shattered’s levelgen looks to try and recapture that a bit. I wrote two blog posts about this a while ago, including a little step-through of how vanilla levelgen works: shatteredpixel.com/…/whats-coming-in-shattered-pi… shatteredpixel.com/…/whats-coming-in-shattered-pi…
What’s coming in Shattered Pixel Dungeon v0.6.0 pt.1

Hey folks, after my little April Fools joke, I imagine many of you are wondering what I’m actually doing for the next Shattered Pixel Dungeon update. The next update is still at least a couple of weeks off, so I thought it would be a good idea to start more publicly sharing what it is I’m working on! The next update is v0.6.0, and it’s going to make some very big changes to how levels are generated.

Shattered Pixel
Thanks for these! I have read the in-game dev commentary on the new level gen, but didn’t know you were posting blogs back in 2017.