Turn around: Don't drown.

Partially collapsed bridge with flowing water, made in Blender using the Cell Fluids addon from Blender Market. Baked mesh and flowmap then exported to #GodotEngine, and a kludgy half-ported shader originally designed or Unity tacked on with duct-tape and bailing-wire. Works great in VR. Proof of concept for a dream game I will never have time to make.

Audio by toam of freesound (CC-BY 3.0). Bridge is a purchased asset.

@cd0 this is so real 🤯
@pikario Thank you!
@cd0 it reminds me of Silent Hill somehow (broken bridge to limit the exploration zone), is it an inspiration?

@pikario The fog was mainly to hide the boundaries of the fluid sim because they look terrible. 😉 But once I turned it on it definitely gave me silent hill vibes. (I only know silent hill from the movie(s).)

But yes, you called it, the broken bridge is just a mechanism to keep you from reaching the edge of the "map". I hope to make a tiny crossroads town that is flooded. The player will have to navigate it without getting swept away by the water.

@pikario The Cell Fluids addon is meant for making a small beach or waterfall and coercing it to flood a whole town is -- not fun. Even though I have a high powered computer, Cell Fluids is built on Blender's Geometry Nodes and it is pretty easy to just crash Blender.
@cd0 I'd love to play a game like this!