Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more.
Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more.
The project is this one: https://github.com/Mr-Wiseguy/N64Recomp
I'm not surprised by static recompilation at all of RISC architectures (Nintendo 64 is MIPS32), but I'm really-really surprised by the fact that if it's possible to do full static recompilation, that means most games in that console were not protected (or they would cause a plethora of problems).
Am I wrong? Did, say, any #Zelda games for #Nintendo64 had protections for anti-cracking or something similar?