Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more.

https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more

Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

Majora's Mask is the latest to benefit, but N64 Recompiled works with nearly all N64 games.

Tom's Hardware
GitHub - Mr-Wiseguy/N64Recomp: Tool to statically recompile N64 games into native executables

Tool to statically recompile N64 games into native executables - Mr-Wiseguy/N64Recomp

GitHub

I'm not surprised by static recompilation at all of RISC architectures (Nintendo 64 is MIPS32), but I'm really-really surprised by the fact that if it's possible to do full static recompilation, that means most games in that console were not protected (or they would cause a plethora of problems).

Am I wrong? Did, say, any #Zelda games for #Nintendo64 had protections for anti-cracking or something similar?

#N64