If you have / were going to code a synth (or other realtime audio application), what language would you use? & do you have any recommendations for guides for using that language for an audio thing?

I'm thinking of dropping Godot for the remake of #PebbleMusicEngine -- with the goal of making the next version more versatile & expandable, and also something that can be more of an open-source community project.

@nashhigh I recently stumbled over CMajor (https://cmajor.dev). Made by some of the same people who originated JUCE. Haven't had a chance to check in-depth but it seems promising.

JUCE itself has already been mentioned. Haven't used it in a while, no idea what theit pricing policy currently is.

Rust (https://rust.audio) if you feel adventurous :)

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C major documentation.

Cmajor Documentation
@parkellipsen ooo, I had been looking at Rust a bit, but I hadn't found that audio library! that would be a huge help
@nashhigh Yes, the Rust audio ecosystem is growing. There's quite a few interesting projects ad libraries, like Glicol ... I implemented my music DSL @megra in Rust as well.