Pebble v1.1.3 is now live!
This is a small patch that allows modules to play backward as well as forward.
https://nashhigh.itch.io/pebble/devlog/1560307/pebble-113-reversible-time-project-news
Pebble v1.1.3 is now live!
This is a small patch that allows modules to play backward as well as forward.
https://nashhigh.itch.io/pebble/devlog/1560307/pebble-113-reversible-time-project-news
I added a blog to my website!
this first blog talks about:
- starting the blog
- my failed attempt at recording an album this spring
- gearing up for #WeekOfPatching & an upcoming small #PebbleMusicEngine update
when I use #PebbleMusicEngine for rendering samples, it takes a lot of pretty repetitive code (making separate sequences/songs for each combination of voice & pitch).
But I figured out I can save a ton of energy by using a spreadsheet app to generate the code for me. I just list all the instrument names in one column, make columns for each pitch I wanna render, and then write a little string formula to stitch together that block of code. Then CONCAT() across the entire range & voila!
spent the evening trying to get a Godot project running on my Anbernic handheld. it didn't work, & after some reading it looks like it *is* possible, but it's going to be a lot harder than I was hoping
I still wanna go for it though. if I can get this thing to run #PebbleMusicEngine decently it'd be so cool
I think I got #PebbleMusicEngine to where it can handle playing modules backwards! at least for the most part--there's probably some weird hangups lurking in there still somewhere.
I'm so excited though--it's going to open up so many more sounds I can make with FM synthesis. To keep the correct pitch, a frequency modulation wave has to be balanced around the 1x speed mark (so if it goes up to 1.5x, it needs to go down to 0.5x). That means you can only go to 2x/0x if you can't play backwards
started unofficially tinkering around with the #PebbleMusicEngine code again -- trying to add a couple features to let me do more with the FM sounds I've been making to use in Renoise.
But it's also (naturally) got me thinking again about where I'd like to take the project. I know I laid out some goals a couple years ago but never got back to working on it. I imagine some of the goals have changed -- now I wanna rework a lot of the backend, also thinking what if just make the UI in C#??
If you have / were going to code a synth (or other realtime audio application), what language would you use? & do you have any recommendations for guides for using that language for an audio thing?
I'm thinking of dropping Godot for the remake of #PebbleMusicEngine -- with the goal of making the next version more versatile & expandable, and also something that can be more of an open-source community project.
The February issue of Pebble Zine is out! This time we're talking about Blocks, which let you combine & manipulate Sequences to make all sorts of complex patterns.
https://nashhigh.itch.io/pebble-zine/devlog/677018/issue-8-blocks
We're back from holiday break with a new issue of the Pebble Zine!
This is another basics issue, talking about volume control operations!
https://nashhigh.itch.io/pebble-zine/devlog/660703/issue-7-volume-controls
Hi everyone! Sorry I'm so bad at posting on my SoNoMu account.
I just added a couple of news updates for #PebbleMusicEngine and the Pebble Zine on itch.io.
Pebble -- I'm making plans for "Pebble 2.0" & going Open Source:
https://nashhigh.itch.io/pebble/devlog/638523/pebble-development-plans
Pebble Zine -- I'm taking a break from the zine from Oct-Dec 2023 for the holidays & maybe to build up a buffer again 😅
https://nashhigh.itch.io/pebble-zine/devlog/638526/fallwinter-break-2023