Apple SVP of marketing, apparently: so our core message should really be that Apple will destroy all the things you love, and sell you a joyless piece of glass to replace them

sorry, we know this is low-hanging fruit, just, we can't get it out of our head hours later

the horrible part is we don't think they were trying to horrify viewers!

it's an ad in which musical instruments, fancy cameras, an arcade cabinet, pottery items, representations of well-loved characters, etc are all crushed by a giant press. very detailed videography of each thing being destroyed.
@ireneista I don't like the symbolism either but I don't think they actually crushed anything. It would be very hard to get that footage with actual stuff and an actual press, and it would be much easier to do so with a computer.

@randrews we're unconvinced - we do in fact think it's likely to be real videography, even if there was fancy editing to make the press look bigger

but, like

they made it very vivid. they show everything in detail. they clearly intended to produce a strong emotional impact ... well, they succeeded

@ireneista Well sure. And that's part of why I think it was faked. Look at actual hydraulic press videos, things don't splash like those paint cans did, or bend symmetrically like the metronome. The "game over" on the arcade cabinet synced with the thing being crushed? It's hard to predict at exactly what point a cabinet will crush.
@randrews sure, but we saw some behind-the-scenes stuff recently about people who do food videography with custom robots... they record and play back an entire sequence of movements. they also routinely deal with fluids that need to splash just right, and so on.
@randrews it's clear how techniques like that could produce this ad, especially since the editing cuts around a lot and makes no pretense of being a single take.
@randrews expensive, for sure, but... more expensive than modeling all the fancy equipment in sufficient detail? we're not aware of any rendering techniques for realistic wood splintering, as of yet