@fullStackRacc haha yeah really. i mean there's the 'impostor' system (sus) but it's really no substitute for an actual quest-compat.
might possibly be able to edit a copy in unity to leave out a bunch of...oh. oh wait. dps requires light sources, that's probably why it's not quest compat. if it's not super high poly and you limit the outfits it'd probably work for quest.
@fullStackRacc it's hilarious as well because its like, it uses ray casting (hence the light sources) and i think also contact senders/receivers? so you can build a toggleable prop with a contact receiver that uses the same variable name as the sender, then turn the range way up, and walk through a public instance to see if anyone forgot to turn their dongs off.
....or so i hear...allegedly...
@fullStackRacc i have learned a great many highly amusing things in the last year in vrc.
i used to think "ERP" stood for "enterprise resource planning"...
@Token_Procyon oh shit i didnt know poiyomi got better, i seem to remember it would only react to audio when i used it.
i could also just be dumb as hell and forgor, which is a distinct possibility
@fullStackRacc from what i understand it's gone through a lot of refinement. it's popular and really powerful but i find it a little too complicated sometimes, there's just SO FUCKING MUCH.
on the other hand i have an av with shorts that flash to bass, a shirt that flashes to low mids, glasses that flash to high mids, and earrings that flash to treble, and that's delightfully over the top :D
@fullStackRacc if you ever need any pointers on settin shit up in unity hmu i'd be glad to help.
i used to have a link to a (totally legit) copy of sub painter but it refuses to run in a VM